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Documentation

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Iterative Prototyping

Soul Shredder

Capture : Photo Mode Iterations

In my prototype for Capture the game has two modes.
1. Where you have to stalk and watch the people walking around for unusual behaviour
2. After you successfully capture a demon you have to scrub it from the photo.

In the first mode your limited by how many pictures you can take so players were cautious about clicking however in the second mode its a better stratergy to rapidly click around rather than conserving clicks.
To instill a sense of urgency in the players I added some VFX and a timer allowing the demon to escape if the player doesn't erase them in time. As can be seen in the second video.

Capture UI Buttons Game Feel

Sudoku Mining Co-op

Here is a prototype for a procedurally generating cave system made out of sudoku grids. 

The concept is a co-op game where one player has a birds eye view completing the cave's sudokus. Every tile has a chance of spawning a gem monster that player 2 the miner then has to defeat in order to collect the gems and score points.

Paper Prototyping

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Agile Workflows

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Marketing / Style Guide

I studied graphic design for a year and in that time I participated in a competition to design a brand for a local client, Crescent Cleaning Services. The company loved the values I outlined in my brand so I became a joint winner and the values, where incorporated into their brand identity.

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Character Design

College Final Major Project - Monster

As part of my final project for college I made this conjoined parent monster. The world is set in a dystopic apocalyptic Lord of the Flies parody except parents had become the monsters.

The male side is the muscle with a massive limb to grab at children, it would move like a gorilla using its arm to pull itself along. On the other side the female has large eyes and large ears giving her hyper perception to sense where the children are.

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Riot Art Study

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In college we did a project studying the art style of a game studio of our choice. I decided to choose Riot because I admire their ability to craft characters by combining 2D and 3D art. I wanted to study the way they combine 2D and 3D skills.

This is my low poly model of my champion concept: The Undying Wrath. The character is head to toe encased in jade stone. All the texturing was done in 2D in photoshop from UVs and I had a go at physically rendering the belt by printing the UV, rendering then scanning it in.

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